Ethan Wu
Hi I'm Ethan, a project manager, programmer, and sound designer. I took on multiple roles for The Meowfficer, including leading the project, writing the narrative, and composing most of the original music. I also have experience in working with steam and the Steamworks SDK.
Sunil Parab
I am the lead programmer for The Meowfficer and helped come up with the concept of the game. As head programmer, I created all major systems for the game, as well as managed a team of 4 to build the game using said systems. I'm looking forward to working on upcoming game projects.
Megan Mui
Hi, I'm Megan! I'm in charge of some of the art around our games, including background art, character designs, and overall concepts. I hope to continue designing more ideas and creating aesthetically pleasing visuals. I hope you enjoy our current and future upcoming games! 😄
E. Mao
I'm E. Mao, a BFA Game Design undergraduate from New York University. I mainly focus on character and creature concept art, though I also animate and sculpt.
Cynthia Chen
I am an undergraduate at NYU who is pursuing a dual degree in Game Design and Data Science, with a minor in Entertainment Business. I have a strong passion in cross-media synergy for branding and marketing and interactive narrative experiences. In Side Table Studios, I am in charge of marketing campaigns both on social media and offline, specifically for the game launching.
Anthony Kim
Hi, hello, it's me, Anthony. I consider myself a programmer and designer with experience in game development. In my work on The Meowfficer, I was responsible for designing and implementing interactive environments, developing dynamic cutscenes, and creating visually compelling assets to enhance the game's overall aesthetic and player experience.
Celine Zhu
I usually do visuals and narrative designs for game projects. As for my time in Side Table Studios, I worked on the narrative team, which included writing and editing the scripts. In the future, I would hope to continue to be working on novel projects and contribute to the best of my ability 🙂
Sara
In The Meowfficer, I mainly work on porting written dialogue scripts into our usable JSON format and help with some cutscene programming. I'm a software engineer, so I usually focus on gameplay engineering and sometimes games optimizations. I really enjoy playing co-op or multiplayer games, and I hope to create fun, well-designed cooperative games myself one day.
Georgiy
My name is Georgiy Ryzhkov, I'm a sophomore at NYU majoring in Game Design. My passion lies in creating immersive, innovative experiences that blend art, technology, and storytelling. On Meowfficers, however, I was working on programming, narrative, and level designs.
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